Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke.
Material type:
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
![]() |
National Museum of the Philippines On Display | Non-fiction | LB 1028.75 K34 2016 (Browse shelf (Opens below)) | c.1 | Available | NMLIB-01493 |
Includes bibliographical references and index.
Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
In English.
There are no comments on this title.