Kafai, Yasmin B.,
Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke. - London : The MIT Press, 2016. - xviii, 201 pages : illustrations ; 24 cm. - The John D. and Catherine T. MacArthur Foundation series on digital media and learning. .
Includes bibliographical references and index.
Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
In English.
9780262035378 (hardcover : alk. paper)
Video games in education.
Computers and children.
Computer programming--Study and teaching.
Video games--Design.
Constructivism (Education)
Learning, Psychology of.
LB 1028.75 / K34 2016
Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke. - London : The MIT Press, 2016. - xviii, 201 pages : illustrations ; 24 cm. - The John D. and Catherine T. MacArthur Foundation series on digital media and learning. .
Includes bibliographical references and index.
Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
In English.
9780262035378 (hardcover : alk. paper)
Video games in education.
Computers and children.
Computer programming--Study and teaching.
Video games--Design.
Constructivism (Education)
Learning, Psychology of.
LB 1028.75 / K34 2016