000 | 01464nam a22003017a 4500 | ||
---|---|---|---|
003 | NMP | ||
005 | 20230211150038.0 | ||
008 | 230211b ph ||||| |||| 00| 0 eng d | ||
020 | _a9780262035378 (hardcover : alk. paper) | ||
040 | _cNMP LIBRARY | ||
050 | 0 | 0 |
_aLB 1028.75 _bK34 2016 |
100 | 1 | 0 |
_aKafai, Yasmin B., _eauthor. |
245 | 1 | 0 |
_aConnected gaming : _bwhat making video games can teach us about learning and literacy / _cYasmin B. Kafai and Quinn Burke. |
260 |
_aLondon : _bThe MIT Press, _c2016. |
||
300 |
_axviii, 201 pages : _billustrations ; _c24 cm. |
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490 | 0 | _aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning. | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIntroduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all. | |
546 | _aIn English. | ||
650 | 0 | _aVideo games in education. | |
650 | 0 | _aComputers and children. | |
650 | 0 |
_aComputer programming _xStudy and teaching. |
|
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 | _aConstructivism (Education) | |
650 | 0 | _aLearning, Psychology of. | |
700 | 1 | 0 |
_aBurke, Quinn, _d1976- _eauthor. |
942 |
_2lcc _cBK _n0 |
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999 |
_c1403 _d1403 |