000 01464nam a22003017a 4500
003 NMP
005 20230211150038.0
008 230211b ph ||||| |||| 00| 0 eng d
020 _a9780262035378 (hardcover : alk. paper)
040 _cNMP LIBRARY
050 0 0 _aLB 1028.75
_bK34 2016
100 1 0 _aKafai, Yasmin B.,
_eauthor.
245 1 0 _aConnected gaming :
_bwhat making video games can teach us about learning and literacy /
_cYasmin B. Kafai and Quinn Burke.
260 _aLondon :
_bThe MIT Press,
_c2016.
300 _axviii, 201 pages :
_billustrations ;
_c24 cm.
490 0 _aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning.
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
546 _aIn English.
650 0 _aVideo games in education.
650 0 _aComputers and children.
650 0 _aComputer programming
_xStudy and teaching.
650 0 _aVideo games
_xDesign.
650 0 _aConstructivism (Education)
650 0 _aLearning, Psychology of.
700 1 0 _aBurke, Quinn,
_d1976-
_eauthor.
942 _2lcc
_cBK
_n0
999 _c1403
_d1403