Connected gaming : what making video games can teach us about learning and literacy - Kafai, Yasmin B.; Burke, Quinn, 1976- (London : The MIT Press, 2016)
Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
Includes bibliographical references and index.
In English.
Keywords: Video games in education; Computers and children; Computer programming -- Study and teaching; Video games -- Design; Constructivism (Education); Learning, Psychology of